Crash Loading Map In The Editor Ue4 Answerhub
WITH_EDITORONLY_DATA is a superset of WITH_EDITOR WITH_EDITOR means we are going to compile editor code WITH_EDITORONLY_DATA means we want to compile the metadata describing the compiled editor code In general, only the editor cares about this metadata A program that needs editor metadata could define WITH_EDITORONLY_DATA, such as anIt can be seen and changed in editor, if you try to access it from outside #if WITH_EDITORONLY_DATA or #if WITH_EDITOR it fails to compile, everything seems fine The problem is, the blueprint is serialized and the component is still there when the game is packaged Product Version UE 412 s more 0 total comments;
